The Negative Stereotypes of Online Gamers and Their Communication Consequences

dc.contributor.advisorGomez, Luis Felipe
dc.contributor.authorWellings, Elizabeth Hanson
dc.date.accessioned2011-03-22T13:06:55Z
dc.date.available2012-02-24T10:11:06Z
dc.date.issued2010-12
dc.description.abstractStereotypes allow us to quickly process information and assign meaning. The perception process, leveling and sharpening, and labeling confirm our perceptions whether accurate or inaccurate. Socializing agents such as media perpetuate the stereotype of a video gamer as a teenage boy who sits in the dark alone playing his game all day long. However, despite high social consensus, this stereotype may no longer be accurate. Research is beginning to empirically demonstrate that video gamers no longer fit the social stereotype. Understanding how inaccurate stereotypes influence our interactions is critical because negative stereotypes of gamers may lead to prejudice and inhibit communication between gamers and other groups in our society. Keywords: stereotype; video gamer; self-fulfilling prophecy.
dc.description.departmentHonors College
dc.formatText
dc.format.extent30 pages
dc.format.medium1 file (.pdf)
dc.identifier.citationWellings, E. H. (2010). The negative stereotypes of online gamers and their communication consequences (Unpublished thesis). Texas State University-San Marcos, San Marcos, Texas.
dc.identifier.urihttps://hdl.handle.net/10877/3284
dc.language.isoen
dc.subjectvideo games
dc.subjectstereotypes
dc.subjectself-fulfilling prophecy
dc.subjectHonors College
dc.titleThe Negative Stereotypes of Online Gamers and Their Communication Consequences
thesis.degree.departmentHonors College
thesis.degree.disciplineCommunication Studies
thesis.degree.grantorTexas State University-San Marcos
txstate.documenttypeHonors Thesis

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